Maya | Mudbox | FurryBall
I created this guy during a live demonstration as part of the event ‘Illustrators Deathmatch’ in Queretaro, Mexico. The whole image wasn’t finished due to time constraints, but decided to finish him during some free time I had from work.
Modeled in Maya, Sculpting and Texturing in Mudbox and Rendered in FurryBall GPU renderer About 1:30 mins in a QuadroFX5600
Thanks for watching